Imperial Customs Building VVT Map - OP Shadowpoint (AoRBG)


Here is my take on the Imperial Customs Building in the "Securing the Signal" Event Seed in the Age of Rebellion Beginner Game sequel module Operation Shadowpoint. These are not the best nor do they have the same kind of uniformity of assets as other maps out there, but I think they are entirely functional for a Star Wars RPG session.  


This design focuses more on the previous role of the building as the Royal Treasury. 

Imperial Customs Ground Floor

The first floor has a reception area, managers office, file room, work space, janitor closet, backup generator, and stairs at the top and bottom. The rear entrance is there as well. 

Imperial Customs 2F


The second floor is where the vault is stored. There is a checkpoint with windows that lead into the vault. Ornate doors lead to an antechamber with secured chests, then faced with secure doors leads to several vault rooms. I have Gaav Fennro in the northwest vault room, opposite an interrogation chamber.  The southwest most vault has a hatch on the ceiling that connecting to a magnetic crane to help loading larger cargo. On this floor there is also an additional 2 filing rooms. 

Imperial Customs 3F

The third floor is where the landing pad is. It has two control rooms for both of the landing pad. It also has the top section of that cargo loading room, with crane included. The large office is an executive suite. 

I know this is somewhat different from what the book describes but I think there is enough different options that a GM could give their players many options to tackle getting Gaav out of there. 

I have the PNG files and the DugeonDraft universal VTT files you can import into your VTT of choice with walls and portals pre-mapped out. I have also included a Regional Map to help players plan the rescue. 

Regional Map



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